From the category archives:

industry

(sorry for the lack of posts – I start up a new blog, then get sent off on various work trips. sigh)

If you haven’t seen the EVE news today, the devs dropped one of those “OMGWTF they killed my ships!!!” trial balloon game balancing blog posts. This one has been a long time coming – ways to pull EVE back from the “ludicrous speeds” that seem to dominate PVP. Predictably, the outrage (and celebration) is in full form.

All is well and good, I think that unrealistic speeds take away from the fun of the game. But that’s not my story here.

The past couple of evenings have been a bonanza of ISK making for Daniella – from finally getting standings with Carthum up to allow her to use all level 4 Carthum R&D agents, to some lucrative missioning (Blockade FTW!), to a bit of manufacturing fun. The last one may bite me, as this morning I decided to use up some of my hard-won salvage materials and build some rigs for the market, including (this should be fun) two Polycarb Engine Housings, aka the “Gold Plated Speed Rig”. I sunk 60-70M+ ISK worth of materials into them and proudly put them on the market at 42M ISK apiece. A nice, comfy 10-20M ISK profit margin. I was happy.

And then I read this, not 2 min later:

Polycarbon engine housings are overpowered, both in general and with regard to corresponding modules; this is because the tech1 version is currently more effective than a tech2 nanofiber. Following our changes we’re looking at them being 30% less effective than their module counterparts, which is more similar to the difference between modules and rigs in other categories.

oooh, that’s gonna hurt. Now I’ll just sit quietly and pray some eager-yet-ignorant nano’er is out there and snaps up my quite generously priced rigs before he pops on over to the forum.

Like all economics, the real money is made – and lost – in the realm where imperfect information rules.

Thanks for coming back for another visit!

{ 1 comment }

As in real life, building up a steady stream of passive income is a worthy goal. “Passive” in that you set up the business or process, do a bit of care and feeding, and cash out once in a while. In EVE, a well known path to passive income is running R&D agents – every now and then you use up Research Points (RP) to buy up datacores on a range of scientific disciplines, from Hydromagnetic Physics to Amarrian Starship Engineering. Sell them on the open market so that others can use them to research T2 ships, rigs, and modules (I am far too lazy right now to do the research myself…someday though).

I thought I would give this one a try, so I set Daniella to grinding missions with Carthum Conglomerate to work her way up to Level 4 R&D agents, of which Carthum has a few in hi-sec space. As Daniella has good science skills already, she was able to try out four different research specialties to hedge a bit against the market value of one or more datacores plummeting – Mechanical Engineering, Laser Physics, Amarrian Starship Engineering, and Hydromagnetic Physics.

Once the grinding was complete, and the agents set to work, I wandered off to other adventures eagerly anticipating the cash flow. Checking in a few weeks later, and posting the resulting datacores to market in Amarr, it looks likely I’ll net about 30 million ISK – or what I could make running and salvaging a couple decent level 4′s.

The path to riches? Not at all. But 30-odd million ISK funds plenty of T1 cruisers and frigates for Furious to get blown up by the Minmatar’s, and is a very nice complement to any ISK brought in from the occasional level 4 with Ministry of War I get the chance to run these days.

I’ll let the agents run another 1-2 weeks and post a more detailed breakdown of ISK made then.

{ 1 comment }